TY - GEN
T1 - Introducing smart technologies for teaching and learning of fundamental disciplines
AU - Rozhkova, Svetlana
AU - Rozhkova, Valentina
AU - Chervach, Mariya
PY - 2016
Y1 - 2016
N2 - The authors discuss methods and techniques of introducing gaming technologies to the process of education, as well as a merge of intellectual (smart) technologies and serious games (gamification) in the field of education. The main aim and objective of the gamification is seen as the process of motivation allowing disclosing students’ creative abilities and stimulating their learning activity. The article presents best practices of implementation of innovative educational approaches, including gamification of educational process, based on the example of a system of elite technical education executed in National Research Tomsk Polytechnic University (TPU).
AB - The authors discuss methods and techniques of introducing gaming technologies to the process of education, as well as a merge of intellectual (smart) technologies and serious games (gamification) in the field of education. The main aim and objective of the gamification is seen as the process of motivation allowing disclosing students’ creative abilities and stimulating their learning activity. The article presents best practices of implementation of innovative educational approaches, including gamification of educational process, based on the example of a system of elite technical education executed in National Research Tomsk Polytechnic University (TPU).
KW - Gamification
KW - Innovative learning and teaching methods
KW - Mathematics
KW - Smart technologies
UR - http://www.scopus.com/inward/record.url?scp=84979074008&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84979074008&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-39690-3_45
DO - 10.1007/978-3-319-39690-3_45
M3 - Conference contribution
AN - SCOPUS:84979074008
SN - 9783319396897
VL - 59
T3 - Smart Innovation, Systems and Technologies
SP - 507
EP - 514
BT - Smart Education and e-Learning 2016
PB - Springer Science and Business Media Deutschland GmbH
T2 - 2nd International KES conference on Smart Education and e-Learning, 2015
Y2 - 17 June 2015 through 19 June 2015
ER -