Using an ESP8266 Microcontroller to Develop a Learning Game

G. Chursin, M. Semenov

Research output: Contribution to journalConference article

Abstract

This article discusses the possibility of connecting an ESP8266 microcontroller to a learning game developed on the Unity3D game engine. The game is aimed at teaching and developing the skills of students, such as mathematics, physics, programming and the basics of robotics. The paper presents a diagram of the interaction of the microcontroller and the game, as well as a comparative analysis of the Arduino and ESP8266 platforms. Comparison of the Arduino firmware process via USB and ESP8266 over Wi-Fi is carried out. It was possible to establish that the firmware by air takes an average of 2 seconds more, which does not affect the gameplay.

Original languageEnglish
Article number012059
JournalJournal of Physics: Conference Series
Volume1611
Issue number1
DOIs
Publication statusPublished - 25 Aug 2020
Event17th International Conference of Students and Young Scientists on Prospects of Fundamental Sciences Development, PFSD 2020 - Tomsk, Russian Federation
Duration: 21 Apr 202024 Apr 2020

ASJC Scopus subject areas

  • Physics and Astronomy(all)

Fingerprint Dive into the research topics of 'Using an ESP8266 Microcontroller to Develop a Learning Game'. Together they form a unique fingerprint.

  • Cite this