Abstract
Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning a more enjoyable process. During the design of the GBL4CAl module, special attention was paid to the integration of pedagogical and game-play aspects.
Original language | English |
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Pages (from-to) | 1312-1331 |
Number of pages | 20 |
Journal | Turkish Journal of Electrical Engineering and Computer Sciences |
Volume | 20 |
Issue number | SUPPL.2 |
DOIs | |
Publication status | Published - 17 Dec 2012 |
Externally published | Yes |
Keywords
- Game-based learning
- Graphical Algorithms
- Learning model for computer engineering
- Z-buffer algorithm
ASJC Scopus subject areas
- Computer Science(all)
- Electrical and Electronic Engineering