Using a game-based learning model as a new teaching strategy for computer engineering

Kristijan Kuk, Dragica Jovanovic, Dusan Jokanovic, Petar Spalevic, Marko Caric, Stefan Panic

Research output: Contribution to journalArticlepeer-review

10 Citations (Scopus)


Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning a more enjoyable process. During the design of the GBL4CAl module, special attention was paid to the integration of pedagogical and game-play aspects.

Original languageEnglish
Pages (from-to)1312-1331
Number of pages20
JournalTurkish Journal of Electrical Engineering and Computer Sciences
Issue numberSUPPL.2
Publication statusPublished - 17 Dec 2012
Externally publishedYes


  • Game-based learning
  • Graphical Algorithms
  • Learning model for computer engineering
  • Z-buffer algorithm

ASJC Scopus subject areas

  • Computer Science(all)
  • Electrical and Electronic Engineering

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