Using a game-based learning model as a new teaching strategy for computer engineering

Kristijan Kuk, Dragica Jovanovic, Dusan Jokanovic, Petar Spalevic, Marko Caric, Stefan Panic

Research output: Contribution to journalArticlepeer-review

10 Citations (Scopus)

Abstract

Interactive multimedia simulations and computer game elements can be successfully combined in order to create new advanced educational resources for teaching today's generation of students. Such a learning environment, a game-based learning model (GBLm), has been designed as a research prototype. This paper describes one type of GBLm for computer engineering, which we have used in the subject of computer graphics for the teaching unit Z-buffer algorithm, in order to facilitate the learning process. The implementation of a GBLm for graphical algorithms (GBL4CAl) is presented in detail as a multimedia interactive learning module designed to motivate students by making learning a more enjoyable process. During the design of the GBL4CAl module, special attention was paid to the integration of pedagogical and game-play aspects.

Original languageEnglish
Pages (from-to)1312-1331
Number of pages20
JournalTurkish Journal of Electrical Engineering and Computer Sciences
Volume20
Issue numberSUPPL.2
DOIs
Publication statusPublished - 17 Dec 2012
Externally publishedYes

Keywords

  • Game-based learning
  • Graphical Algorithms
  • Learning model for computer engineering
  • Z-buffer algorithm

ASJC Scopus subject areas

  • Computer Science(all)
  • Electrical and Electronic Engineering

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