@inproceedings{97d880148b184a4197248042bb7ef088,
title = "Smart edutainment as a way of enhancing student{\textquoteright}s motivation (On the example of board games)",
abstract = "The paper examines specific features of smart edutainment on the examples of board games, particularly features that operate board games in teaching a foreign language, identifies the criteria and the requirements for the usage of Russian and English variants of board games in English lessons. The paper focuses on smart edutainment as a way of effective teaching method. The purpose of this study is to examine the effect of smart edutainment methods with young learners in an ESL class and to have a closer look at different games and activities to support teaching and learning process.",
keywords = "Board games, Edutainment, Smart learning",
author = "Vera Novikova and Ludmila Beskrovnaya",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing Switzerland 2015. Copyright: Copyright 2015 Elsevier B.V., All rights reserved.; 2nd International KES Conference on Smart Education and Smart e-Learning, SEEL 2015 ; Conference date: 17-06-2015 Through 19-06-2015",
year = "2015",
doi = "10.1007/978-3-319-19875-0_7",
language = "English",
isbn = "9783319198743",
series = "Smart Innovation, Systems and Technologies",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "69--79",
editor = "Howlett, {Robert J.} and Uskov, {Vladimir L.} and Jain, {Lakhmi C.}",
booktitle = "Smart Education and Smart e-Learning",
address = "Germany",
}