Simulation of water flow using graphical processing units (GPUs)

M. N. Rud, O. M. Zamyatina

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper we describe a method to simulate water flow over varying bottom topography. As physical model we use shallow water equations, that represent fluid flow in terms of its velocity and height.We explain how to implement a numerical scheme of solution using parallel computations on graphical processing units with the help of graphics API OpenGL and NVIDIA CUDA technology and compare the obtained results with implementation on a central processor.

Original languageEnglish
Title of host publicationFuture Communication, Information and Computer Science - Proceedings of the International Conference on Future Communication, Information and Computer Science, FCICS 2014
PublisherCRC Press/Balkema
Pages37-40
Number of pages4
ISBN (Print)9781138026537
Publication statusPublished - 1 Jan 2015
EventInternational Conference on Future Communication, Information and Computer Science, FCICS 2014 - Beijing, China
Duration: 22 May 201423 May 2014

Other

OtherInternational Conference on Future Communication, Information and Computer Science, FCICS 2014
CountryChina
CityBeijing
Period22.5.1423.5.14

Keywords

  • CUDA
  • OpenGL
  • Parallel computing
  • Shallow water equations

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Software

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  • Cite this

    Rud, M. N., & Zamyatina, O. M. (2015). Simulation of water flow using graphical processing units (GPUs). In Future Communication, Information and Computer Science - Proceedings of the International Conference on Future Communication, Information and Computer Science, FCICS 2014 (pp. 37-40). CRC Press/Balkema.