Older adults and hackathons: a qualitative study

Wiesław Kopeć, Bartłomiej Balcerzak, Radosław Nielek, Grzegorz Kowalik, Adam Wierzbicki, Fabio Casati

Research output: Contribution to journalArticle

6 Citations (Scopus)

Abstract

Globally observed trends in aging indicate that older adults constitute a growing share of the population and an increasing demographic in the modern technologies marketplace. Therefore, it has become important to address the issue of participation of older adults in the process of developing solutions suitable for their group. In this study, we approached this topic by organizing a hackathon involving teams of young programmers and older adults participants. Below we describe a case study of that hackathon, in which our objective was to motivate older adults to participate in software engineering processes. Based on our results from an array of qualitative methods, we propose a set of good practices that may lead to improved older adult participation in similar events and an improved process of developing apps that target older adults.

Original languageEnglish
Pages (from-to)1-36
Number of pages36
JournalEmpirical Software Engineering
DOIs
Publication statusAccepted/In press - 23 Nov 2017

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Keywords

  • Co-design
  • Elderly
  • Hackathons
  • Intergenerational cooperation
  • Intergenerational interaction
  • Older adults
  • Participatory design
  • Qualitative methods
  • User experience
  • User-centered design

ASJC Scopus subject areas

  • Software

Cite this

Kopeć, W., Balcerzak, B., Nielek, R., Kowalik, G., Wierzbicki, A., & Casati, F. (Accepted/In press). Older adults and hackathons: a qualitative study. Empirical Software Engineering, 1-36. https://doi.org/10.1007/s10664-017-9565-6