TY - GEN
T1 - Involving students in research with elements of game-based learning for engineering education
AU - Bychkov, Petr
AU - Netesova, Maria
AU - Sachkova, Anna
AU - Mapelli, Carlo
AU - Zabrodina, Irina
N1 - Funding Information:
Acknowledgment. We would like to express our great appreciation to Tomsk Polytechnic University project partners from European Universities and organizations within the framework of funds and programmes, TEMPUS, TACIS, DAAD, INTAS, Marie Curie Fellowship, FP6 (INCO) etc. The research is funded from Tomsk Polytechnic University Competitiveness Enhancement Program grant.
Publisher Copyright:
© 2018, Springer International Publishing AG.
Copyright:
Copyright 2018 Elsevier B.V., All rights reserved.
PY - 2018
Y1 - 2018
N2 - This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including “Scientific research work for students” into Bachelor’s curriculum (starting the second grade) and other actions. The experience described should be considered a success, as over the last decade the number of Bachelor’s graduates at TPU willing to pursue the Master’s degree has multiplied. The competition for enrolling into postgraduate studies has increased as well.
AB - This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including “Scientific research work for students” into Bachelor’s curriculum (starting the second grade) and other actions. The experience described should be considered a success, as over the last decade the number of Bachelor’s graduates at TPU willing to pursue the Master’s degree has multiplied. The competition for enrolling into postgraduate studies has increased as well.
KW - Active learning
KW - Engineering education
KW - Game-based learning
KW - Laboratory practicum
KW - Scientific research activities
KW - Team training
UR - http://www.scopus.com/inward/record.url?scp=85042267116&partnerID=8YFLogxK
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U2 - 10.1007/978-3-319-73204-6_84
DO - 10.1007/978-3-319-73204-6_84
M3 - Conference contribution
AN - SCOPUS:85042267116
SN - 9783319732039
T3 - Advances in Intelligent Systems and Computing
SP - 768
EP - 775
BT - Teaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning
A2 - Auer, Michael E.
A2 - Simonics, Istvan
A2 - Guralnick, David
PB - Springer Verlag
T2 - 20th International Conference on Interactive Collaborative Learning, ICL 2017
Y2 - 27 September 2017 through 29 September 2017
ER -