Involving students in research with elements of game-based learning for engineering education

Petr Bychkov, Maria Netesova, Anna Sachkova, Carlo Mapelli, Irina Zabrodina

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including “Scientific research work for students” into Bachelor’s curriculum (starting the second grade) and other actions. The experience described should be considered a success, as over the last decade the number of Bachelor’s graduates at TPU willing to pursue the Master’s degree has multiplied. The competition for enrolling into postgraduate studies has increased as well.

Original languageEnglish
Title of host publicationTeaching and Learning in a Digital World - Proceedings of the 20th International Conference on Interactive Collaborative Learning
EditorsMichael E. Auer, Istvan Simonics, David Guralnick
PublisherSpringer Verlag
Pages768-775
Number of pages8
ISBN (Print)9783319732039
DOIs
Publication statusPublished - 2018
Event20th International Conference on Interactive Collaborative Learning, ICL 2017 - Budapest, Hungary
Duration: 27 Sep 201729 Sep 2017

Publication series

NameAdvances in Intelligent Systems and Computing
Volume716
ISSN (Print)2194-5357

Conference

Conference20th International Conference on Interactive Collaborative Learning, ICL 2017
CountryHungary
CityBudapest
Period27.9.1729.9.17

Keywords

  • Active learning
  • Engineering education
  • Game-based learning
  • Laboratory practicum
  • Scientific research activities
  • Team training

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science(all)

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