Game technogies in teaching 'Mathematical modeling'

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

The paper examines the applicability of implementing gamification in the disciplines of fundamental and professional cycles of training engineering students. It also gives an example of development of mechanics, dynamics, and content of a game for the 'Mathematical modeling' discipline.

Original languageEnglish
Title of host publicationIEEE Global Engineering Education Conference, EDUCON
PublisherIEEE Computer Society
Pages847-851
Number of pages5
Volume2015-April
ISBN (Print)9781479919086
DOIs
Publication statusPublished - 27 Apr 2015
EventIEEE Global Engineering Education Conference, EDUCON 2015 - Tallinn, Estonia
Duration: 18 Mar 201520 Mar 2015

Other

OtherIEEE Global Engineering Education Conference, EDUCON 2015
CountryEstonia
CityTallinn
Period18.3.1520.3.15

Keywords

  • active learning methods
  • game technologies
  • gamification
  • mathematical modeling

ASJC Scopus subject areas

  • Engineering(all)
  • Information Systems and Management
  • Education

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  • Cite this

    Zamyatina, O. M., Mozgaleva, P. I., Goncharuk, Y. O., & Marukhina, OV. (2015). Game technogies in teaching 'Mathematical modeling'. In IEEE Global Engineering Education Conference, EDUCON (Vol. 2015-April, pp. 847-851). [7096071] IEEE Computer Society. https://doi.org/10.1109/EDUCON.2015.7096071