Abstract
The paper examines the applicability of implementing gamification in the disciplines of fundamental and professional cycles of training engineering students. It also gives an example of development of mechanics, dynamics, and content of a game for the 'Mathematical modeling' discipline.
Original language | English |
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Title of host publication | IEEE Global Engineering Education Conference, EDUCON |
Publisher | IEEE Computer Society |
Pages | 847-851 |
Number of pages | 5 |
Volume | 2015-April |
ISBN (Print) | 9781479919086 |
DOIs | |
Publication status | Published - 27 Apr 2015 |
Event | IEEE Global Engineering Education Conference, EDUCON 2015 - Tallinn, Estonia Duration: 18 Mar 2015 → 20 Mar 2015 |
Other
Other | IEEE Global Engineering Education Conference, EDUCON 2015 |
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Country | Estonia |
City | Tallinn |
Period | 18.3.15 → 20.3.15 |
Keywords
- active learning methods
- game technologies
- gamification
- mathematical modeling
ASJC Scopus subject areas
- Engineering(all)
- Information Systems and Management
- Education