Creating a virtual machine in matlab as part of business game for educating people with special needs

Alena Khaperskaya, Olga Berestneva, Olga Marukhina, Elena Mokina, Artur Mitsel, Natalia Kozlova, Lyudmila Petrova

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The paper addresses the problem of adapting people with special needs to their future working environment. We support the idea that organizing courses and business cases on a virtual machine will be a solution to this problem. The analysis of people with special needs behavior in the actual learning process and their e-learning experience shows their ability to adjust their actions and develop adaptation skills relevant to any environment. Then, we analyze their behavior and the ways to involve them in the virtual setting activities, thus enabling them to feel that they are productive employees and members of the society. As the key evidence, we give an algorithm for creating a virtual business game that can engage people of any professions and social niches. We present the detailed algorithm of competences design and instruments of LSA- method, which helps to create a virtual machine for the decision-making process. Participants, including those with special needs, can also correct their decisions, which help them develop their abilities to adapt to their future working environment in a company. The work is interdisciplinary at the confluence of the disabled people behavior analysis and application of the key e-learning technologies. The main advantage of arranging such courses on the virtual machine is that people with special needs acquire the adaptation, communication, and decision-making skills as a part of distance learning.

Original languageEnglish
Title of host publicationCreativity in Intelligent Technologies and Data Science - 2nd Conference, CIT and DS 2017, Proceedings
EditorsPeter Groumpos, Alla Kravets, Maxim Shcherbakov, Marina Kultsova
PublisherSpringer Verlag
Pages858-871
Number of pages14
ISBN (Print)9783319655505
DOIs
Publication statusPublished - 2017
Event2nd Conference on Creativity in Intelligent Technologies and Data Science, CIT and DS 2017 - Volgograd, Russian Federation
Duration: 12 Sep 201714 Sep 2017

Publication series

NameCommunications in Computer and Information Science
Volume754
ISSN (Print)1865-0929

Conference

Conference2nd Conference on Creativity in Intelligent Technologies and Data Science, CIT and DS 2017
CountryRussian Federation
CityVolgograd
Period12.9.1714.9.17

Keywords

  • Artificial intelligence
  • Business case
  • Data mining
  • Disable people
  • LSA-algorithm
  • Virtual machine

ASJC Scopus subject areas

  • Computer Science(all)
  • Mathematics(all)

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  • Cite this

    Khaperskaya, A., Berestneva, O., Marukhina, O., Mokina, E., Mitsel, A., Kozlova, N., & Petrova, L. (2017). Creating a virtual machine in matlab as part of business game for educating people with special needs. In P. Groumpos, A. Kravets, M. Shcherbakov, & M. Kultsova (Eds.), Creativity in Intelligent Technologies and Data Science - 2nd Conference, CIT and DS 2017, Proceedings (pp. 858-871). (Communications in Computer and Information Science; Vol. 754). Springer Verlag. https://doi.org/10.1007/978-3-319-65551-2_62